Steve Jobs - Crazy Ones

Here's to the crazy ones, the misfits, the rebels, the troublemakers, the round pegs in the square holes... the ones who see things differently -- they're not fond of rules... You can quote them, disagree with them, glorify or vilify them, but the only thing you can't do is ignore them because they change things... they push the human race forward, and while some may see »

Wave of Democracy - GGJ 2017

On GGJ 2017 we made a game about waving your hand to crowd. Convert as many voters to your side as possible to reach 50 percentage of votes. Presidency is at stake. Wave your hand to the crowd in exchange for their votes! Be careful, though. Your hand is sensitive. You should watch your stamina and rest your hand before you have to wave it against »

Sometimes songs talk with you, sometimes you talk with songs

Don't be torn You feel a change in the air But you can't see the storm Stay close stay warm So I'll remain You've been warned Don't be torn I just want to be your snail Stay close stay warm So I'll remain You've been warned I've tried to move around Go underground Here's what I found It takes heart To fall apart Start from the »

3D-Coat Voxel sculpting exercise - Mouse on Fan Ship

When i bought Jake Parker's Drawings I,II and III i know that some day they'll inspire to make 3D models. Books are awesome! If you are like me BUY THEM IMMEDIATELY! Selected one of his easy sketches(!) and started to learn 3D-COAT. I started building the model with basic 3D primitives. Here is the finished version of basic sculpting and modeling. After some arrangements and »

3D-Coat and how i stopped worrying and started loving Voxel Sculpting

I've been studying a lot of 3D-Coat lately and i'm loving the workflow so far. Modeling and texturing world has been moved on to sculpting voxels with z-brush and many programs followed after z-brush software success. I followed this cool stuff very closely and couldn't find any time to learn and inject some sculpting into my workflow. But things changed and finally found time and decided »

Modeling , Rigging , Animating a Low poly spider and putting everything in Unity

I'm studying a lot of Maya last couple of months and solved the following workflows for creating a game character. Modeling a low poly game character. Rigging. Animating. Importing to Unity. Control the character in 3D space. Here is a more detailed tutorial how its done (with sample files); First of all our character is a spider. I decided to create a walk cycle for a »