Last week i learned rigging and animation with Maya and importing those in Unity.
First of all "Minion"® belongs to the whoever owns it. This is just a learning project. Model(fbx) doesn't belong to me, it was open source. I just wanted to work on technical rigging and animation. The rigging is not perfect. There are very tecnical standarts i discovered today and about rigging, my solutions depend on some tutorials but it just works rough.
I made up an idle animation to test and a run cycle animation to move the character. Here are the maya source files to dive into them.
Maya source files [Link]
I'm telling again. I'm not a pro rigger and animator. I'm discovering things here and this is not perfect. Just learning project for beginners.
Unity Source code of the project.