I was scared of the shaders. Couldn't find the time to learn them and hated the syntax when i motivated myself to write one. So superb Shader Forge comes to rescue. Its a node based shader editor for Unity game engine. It generated the shader code for you when you are dealing with the nodes in the UI. Gives the realtime visual feedback of the current shader and works superbly efficient.
Above image is an unlit shader (doesn't get affected by light and has a concrete diffuse texture and normal map and some cool lights).